Freeholder makes personal software that runs on your machine, stores your data in files you can read, and never charges you again after you buy it.
No subscriptions. No cloud accounts. No lock-in. Your data stays yours, in a folder you control, readable by any text editor, forever.
Built by Shahid Ahmad — 40 years in software, from 6502 assembly to AI.
Personal computing drifted from something you owned to something that owns you. We rent the tools we used to buy. We pay trillion-dollar companies to keep our files on their hard drives instead of the ones we already have. Every interaction we used to experience directly has become mediated.
Freeholder points the extraordinary tools we have now — AI included — back at the person using them, not the platform selling them.
Each Freeholder app is independent, single-purpose, and works with plain files. They interoperate but never depend on each other.
A journal that uses your own recent entries as writing prompts and provocations. No AI. No cloud. Your words, surfaced back to you at the right moment. Think of it as a conversation with yourself — one that gets more useful the longer you write.
Buy ReverieYour important dates in a 3D perspective timeline. Birthdays, anniversaries, deadlines — visualised so nothing slips past you. Your data stays in a folder you control, in files you can read.
Buy HorizonThe only people who see the copyright warning on a Blu-ray are the ones who bought it.
Current requirements: Reverie and Horizon currently run in any Chromium-based browser — Chrome, Arc, Edge, or Brave — on Mac, Windows, or Linux. Safari and Firefox are not yet supported. Native apps for Mac, Windows, iOS, and Linux are in development and will be free to all early access buyers.
New apps, updates, and the occasional opinion on personal software. No spam. No nonsense.
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My name is Shahid Ahmad. I've been building software since 1982. I spent a decade at PlayStation, where I led Strategic Content — the initiative that transformed PlayStation's relationship with independent developers and served as a model for the industry — and commissioned No Man's Sky, one of the most remarkable indie success stories in gaming, and Hellblade. I've judged BAFTAs, shaped careers, and watched the games industry reinvent itself half a dozen times.
Now I'm building personal software that reflects what I've learned across four decades: that the best tools are the ones that respect the person using them. That simplicity is harder than complexity and worth more. That your data is yours and nobody else's business.
You're the freeholder.